暴雪访谈:大灾变玩家生命值会大幅提升

  螃蟹(魔兽世界系统主设计师)同学对下一个资料片“大灾变”PVP及PVE平衡性问题进行了简要的描述,他称暴雪将会提高所有玩家的生命值并降低伤害及治疗输出的水平以此缓解玩家在竞技场及副本中的压力:

  在下一个资料片中,人物的生命值将会有大幅度的提升,但治疗能力会被降低,着有助于减缓PVP或PVE中治疗职业的操作压力。

  与其对应,伤害输出能力也会被降低,治疗和伤害的节奏都会放缓,这意味着在治疗和输出时需要更多的操作。

  举个例子来说,我们假设玩家的血量是一个水槽,如果增加了水槽的“容积”那么治疗职业的“注水量”和所受到伤害的“排水量”于是也就显得不那么突兀了,而玩家的压力也会相应降低……

  ……在“大灾变”中我们将会让布甲、皮甲以及锁甲拥有与板甲相同的耐力属性,当然板甲职业仍然会拥有更多的血量,但与其他职业的差额将会非常非常接近。当然,板甲本身可以提供物理伤害减免,但法术伤害板甲职业一样无法减免。

  原文如下:

  Health pools will be much larger in Cataclysm and healing will be lower. That should help address some of the overly binary feel of PvP and PvE encounters.

  You'll still be able to kill people as well as be able to heal them. The pace will just be a little slower and both healing and killing should require more than 1-2 buttons.

  I already addressed the burst issue above. If the bathtub is bigger, then the rate of health pouring in and going down the drain out don't affect the volume as severely.

  The way we are doing the itemization for Cataclysm is to spend the same budget on Stamina for cloth, mail and leather-wearers that plate currently has. The plate wearers will still have more health, but it will be much, much closer. Plate itself mitigates damage certainly, but not from casters.

[编辑:whisper]
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