国服3.13:法师几种PVE天赋(附DPS计算)
结论: b>59,专注火胜出 b<59,折磨火胜出 b=59,两者持平 虽然炸弹有所增强。。但是炸弹火的DPS还是不够看。。。我也就偷点懒不算炸弹火了。炸弹火主要还是用来熟悉WLK的输出方式。 BUFF状态下法伤为a,暴击为b%,急速为c%。 团队BUFF提供急速:8%(惩戒骑光环3%,空气图腾5%) 团队BUFF提供暴击:16%(天怒图腾3%,枭兽光环5%,强化灼烧5%,火甲3%) 团队BUFF提供法伤:140(天怒图腾) 深奥:(专注魔法5%暴击,专注大约提供8%) 输出手法:奥冲X3+弹幕,有速射飞弹扔速射飞弹。 奥冲X0={700+[(a+140)*80.43%]}*1.12*(1.06+0.03)+[(a+140)*0.09]=1.07188944a+1004.6245216 奥冲X1=(1.07188944a+1004.6245216)*1.15=1.232672856a+1155.31819984 奥冲X2=(1.07188944a+1004.6245216)*1.30=1.393456272a+1306.01187808 奥术弹幕={787+[(a+140)*85.71%]}*1.12=0.959952a+906.994 暴击率=(b+29)% 暴击倍数:1.75 奥冲X0平均伤害=(1.07188944a+1004.6245216)*[1+(1.75-1)*(b+35)%]=1.353260418a+0.0080391708ab+7.534683912b+1268.33845852 奥冲X1平均伤害=(1.232672856a+1155.31819984)*[1+(1.75-1)*(b+35)%]=1.5562494807a+0.00924504642ab+8.6648864988b+1458.589227298 奥冲X2平均伤害=(1.393456272a+1306.01187808)*[1+(1.75-1)*(b+35)%]=1.7592385434a+0.01045092204ab+9.7950890856b+1648.839996076 奥术弹幕平均伤害=(0.959952a+906.994)*[1+(1.75-1)*(b+29)%]=1.16874156a+0.00719964ab+6.802455b+1104.265195 奥术弹幕实际伤害=(1.16874156a+0.00719964ab+6.802455b+1104.265195)*1.45=1.694675262a+0.010439478ab+9.86355975b+1601.18453275 速射奥蛋几率=25% 奥蛋伤害={1300+[(a+140)*142.86%]*1.12+[(a+140)*0.45]=2.050032a+1743.00448 奥蛋平均伤害=(2.050032a+1743.00448)*[1+(1.875-1)*(b+29)%]=2.57022762a+0.01793778ab+15.2512892b+2185.2918668 dps=(1.353260418a+0.0080391708ab+7.534683912b+1268.33845852+1.5562494807a+0.00924504642ab+8.6648864988b+1458.589227298+1.7592385434a+0.01045092204ab+9.7950890856b+1648.839996076+1.694675262a+0.010439478ab+9.86355975b+1601.18453275)+(2.57022762a+0.01793778ab+15.2512892b+2185.2918668)*0.25/{[2.5/(1+c%)]*3+1.5+2.5*0.25} 搞简单点 dps=7a+0.043ab+39.67b+6523.28/{[2.5/(1+c%)]*3+2.125} 关于速射飞弹的释放问题我个人倾向于一有就释放。好吧,我承认,这个是我自己的感觉而已,没有理论依据。 [编辑:wuson]
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