[蓝帖]副本门任务 啃咬改动 盗贼敏锐天赋

  完成副本需要的坦克数量

Amount of tanks needed in a raid 
  We think we can design better encounters that generally take 1-3 tanks in 25-player content and 1-2 in 10-player content. There will probably be exceptions from time to time, such as the occasional caster tank (Maulgar and Razuvious perhaps).

  It's very easy to get burned out on raiding, and we think having fights that all felt the same would contribute to that. That goes as far as comparing raid tiers. We don't want it to be "Here's the Patchwerk fight. Here's the council fight. Oh, interesting, they switched the lots-of-adds fight to position 3 this time." ToC is fairly small as instances go, so you're not going to get the diversity that you do in larger raids. Heck, the Eye of Eternity is one boss with no trash. There is no way to make that a typical fight with a sample size of one.

  We want you to approach every fight differently, and that includes shifting people around to different roles. Sometimes you need more healers and sometimes you need less. Sometimes the casters have to handle the adds and sometimes the melee have to be on interrupt duty. Sometimes you need to split the group up.Sometimes your OTs have to go dps since the fight only requires one tank.

  It only gets to be a problem, in our minds, if the OT is such a liability on single-tank fights that she gets swapped out for another rogue or whatever. That has happened in the past in the history of WoW. It doesn't seem to be happening too much these days. All of the tanking classes can do much higher damage in a tanking spec with dps gear than they used to be able to do, and there is always dual-spec if that isn't enough for you. (The truth is also that very few fights only ever require a single tank.)

  It's awesome so many players are interested in the tanking role, but no, we're never going to promise that every encounter will require 4 tanks

  完成副本需要的坦克数量
  我们认为对于25人副本来说1-3个坦克(10人为1-2个坦克)可以让将首领战设计的更加精彩,当然总有一些例外,例如有时你需要一个法系坦克(比如莫加尔大王跟教官拉苏维奥斯)

  在副本的进行中总是会很容易感到倦怠,我们认为是因为首领战缺乏多样性而导致.而这种比较并不只存在于同一个副本内,更多时候是多层级副本之间的比较(T7对比T8,T8对比T9),我们不想让玩家觉得,"来比较一下缝补者跟钢铁议会把,他们的区别只是ADD从3点出现而已"

  十字军试炼相对来说是个小副本,所以你不会感受到像大型副本不同首领战中的多样性,永恒之眼只有一个首领,所以也没办法当做一个典型案例来观摩

  我们希望你们可以在同样的战斗中尝试各种不同的方式,例如让大家尝试担任不同的角色(治疗者,伤害输出或者坦克).有些时候你需要增加治疗,有些时候要减少,有时候远程要处理额外的敌人有时候近战需要承担打断的责任,有时候你需要将队伍分散,有些时候你们的第二坦克要去输出因为战斗只需要一个坦克(虽然现在极少有只需要一个坦克的战斗)

  对于第二坦克有时候有个问题是当战斗只需要一个坦克的时候,第二坦克的位置会被一个纯输出职业顶替,在过去这件事情时有发生而现今相对来说少见一些,因为坦克天赋穿输出装已经可以作出不错的伤害,如果你觉得还不够,你还可以设定一个第二天赋为输出天赋

  当然看到这么多玩家希望成为坦克是很让人欣喜,但是我们永远不会让所有的首领战需要4个坦克的

  (他应该是回答了几个人不同的提问,所以看起来会有点没头没尾.........

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