[蓝帖]副本门任务 啃咬改动 盗贼敏锐天赋


  盗贼

  Weapon Swapping with the new 3.2.2 Master Poisoner

  There is some theorycrafting that suggests swapping weapons like this will be a net dps increase. It's not a huge dps increase, and the conditions in which the simulation were done were extremely generous.

  Short story: we're not convinced ROUGES are really going to be doing this. If they end up doing it, we'll probably take some action because we agree it's a clunky mechanic. In the meanwhile, there are some legit and slightly less clunky opportunities to swap weapons and we'd rather not make those collateral damage if we don't have to

 

  3.2.2新的毒药大师所带来的在循环中切换武器问题

  有一些研究表明在新的毒药大师改动下,在循环中切换武器可以带来一些DPS提升,虽然并不是很多,而且测试表明应该适用于大多数情况

  长话短说:我们不建议潜行者们去做这样的事,如果他们做了,我们会做出一些改变因为我们认为这是个很蠢的机制,我们尽量避免这样的改变因为现在有一些合理且合适的切换武器技巧,我们不希望他们因此而受到牵连.

 

 

  Subtlety spec

  Now, we do want Subtlety to be more attractive. All of the pure dps classes have a spec that isn't as popular as the others. Mages may be the closest because at least Frost has a viable PvP use, but there are also plenty of mages who want to be able to use Frost in end-game PvE too.

  Subtlety (and Frost for that matter) are specs focused around utility. The problem is that players understandably nearly always choose damage over utility for raiding and often choose utility over damage for PvP, unless the damage is really high or the utility just doesn't cut it for some reason.

  What we are talking about doing is sharing more of the utility among other specs, or the core class, so that there aren't "utility trees." To do that though, we have to make the way the different specs do damage different enough so that players might choose a play-style preference over highest damage. This is particularly challenging for rogues, who have a history of giving up a preferred spec or play style for one with a sub 1% dps increase.

  I think we are closest with the Arcane vs. Fire mage specs at the moment. They play a little differently, which goes beyond just the type of magic damage they do. While Fire might still do the highest damage overall, Arcane is close enough and plays different enough that even competitive players don't feel stupid for playing that spec. There are a lot more Arcane mages out there than I think a lot of players assume.

  That is harder with rogues. "I'm the sneaky one" doesn't translate into sustained raid dps. Assassination feels like it emphasizes poisons more and Combat feels like it emphasizes weapons more, so we're a little closer there. Subtelty needs a stronger yet damage-oriented niche.

  HaT, sadly, is not a niche. HaT has scaling problems. It's appropriate for a 5-player group, but gets too in larger groups with all of their raid buffs. We don't want HaT to be the one talent that pushes players into Subtlety.

  敏锐天赋

  我们当然希望敏锐天赋更具有吸引力,所有的纯输出职业都有一个天赋没那么受欢迎,法师可能是最好的一个,因为至少冰系可以拿来与玩家对战,但是同样有很多的法师希望可以用冰系来打副本

  敏锐天赋(法师冰霜天赋同理)提供的是很多实用的能力(生存能力,移动能力,控制能力),副本里玩家们通常都会选择伤害,而在与玩家对战中则会选择这些实用的能力,除非伤害跟实用能力完全不成对比

  我们所希望的是这些实用的能力可以更好的被分配到每个天赋之中,这样子他就不需要作为一个只拥有实用能力的天赋存在,而去达成这一步,我们需要让每个天赋在伤害制造上拥有独特性,所以玩家可以选择他们喜欢的方式而不是单纯的最高伤害
  而对于潜行者来说是特别麻烦的,以为追求最高伤害就是他们的传统

  我们对于奥跟火现在的状况相对来说更加满意,他们在玩法上有一定区别,而不是单纯一个造成秘法伤害一个造成火焰伤害,虽然火系依然是最好的DPS天赋,但是奥法也紧追其后同时对于玩家来说有不一样的游戏体验,而想要竞争DPS榜的玩家也不会觉得用这个天赋冲榜是愚蠢的,而现在相当多的法师选择了奥法作为输出天赋,比我跟你想象中的都要多

  对于潜行者来说是比较麻烦的"我是最神鬼莫测的一个"无法让你在输出上有所建树,刺杀着重于毒药伤害,而战斗则更注重武器,这两系已经找到了他们的风格,而敏锐系则需要一个方向来引导他们的伤害组成

  盗贼的荣耀,很不幸的,他无法成为敏锐系的导向,盗贼的荣耀有成长性问题,在5人中他没有什么问题,但是在所有的副本增益下有些失控,我不希望盗贼的荣耀成为选择敏锐系的唯一原因

[编辑:whisper]
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