暴雪蓝贴:韧性大BUFF 效果将提升一倍

  暴雪在几个小时前在官方论坛中发表公告称将很快对韧性进行一次大幅修改以提高韧性的伤害减免效果,这项针对第八赛季的修改无疑将再次打破现在的竞技场均势,奶萨、奶骑似乎又要称霸竞技场了。

  针对韧性的修改:

  我们计划通过一次线上修正(HOTFIX)来修改韧性的作用效果,并打算让此次修改持续影响到“巫妖王之怒”余下的所有内容。

  我们将韧性的伤害减免效果提升了一倍,以现在玩家装备所提供的韧性等级而言,玩家将获得10%-20%的PvP伤害减免。但韧性提供的降低暴击几率、减少暴击伤害的效果将与修改前相同。

  我们知道这样的修改可能造成治疗职业在PvP中过于强势的情况,虽然现在我们并没有对此作出任何直接修改,但我们已经准备好了一些措施,一旦我们觉得有必要,我们可以迅速将一个只针对PvP的治疗调整补丁发布上线。

  针对韧性的修改有希望在第八赛季开始之前上线,这样我们可以通过玩家们在下一赛季的实际表现来考证修改所带来的实际影响,并以此为资料片“大灾变”进一步修改汲取经验。众所周知,对于“大灾变”这个资料片的计划之一是降低PvP时玩家的伤害和治疗的爆发能力,使他们在几个公共冷却中更难以造成如现在这样的伤害效果或治疗治疗。

  原文如下:

  We are currently in the process of applying a hotfix to buff resilience. While some modifications may be made, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion.

  The change will double the value of resilience in reducing damage done by players. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players. The critical strike chance and critical strike damage reduction components of resilience will remain unaffected by this change.

  We are also aware of the possibility that this change will make healing in PvP too difficult to counter. While we are not making any immediate changes to address this issue, we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted.

  We will be applying this change very soon while we are between Arena seasons so we can evaluate how it works in multiple PvP scenarios for the upcoming Arena season, and as we continue to prepare for Cataclysm. As we have mentioned previously, one of the goals for Cataclysm is to have a PvP environment where it is harder to regularly achieve so much damage and healing in relatively few global cooldowns compared to what we currently have in the game.

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