暴雪开发人员:在twitter上和fans的问答
作 者:dumbthumb来 源:窝内编 辑:whisper发布日期:2010-01-19
Q. Will Ner'zhul appear at any point in 3.3 or the near future? A. Well, he is a chunk of the Lich King now. But if you mean will he appear as an orc, we're not ready to tell his story just yet. We have a lot of stories left to tell, but his is a good one. 问: 耐奥祖会在3.3或者不远的未来现身吗? 答: 他现在已经是巫妖王的一部分了. 但是如果你问他是否会以兽人的身份出现,我们还没想好怎么讲他的故事. 我们还有很多故事没讲完,不过耐奥祖的会是个好故事. Q. Are there any plans to change the Ashen Verdict tank ring to proc more often? The current uptime vs bosses is almost nonexistent. A. We have been adjusting a lot of procs so far and this one is on our radar. Tanks still manage to avoid hits a lot, which makes the proc less useful. 问: 又没有计划改变灰烬裁决军坦克戒指使他的触发更多一点. 现在的效果在坦boss是几乎相当于不存在. 答: 我们已经调整了很多触发效果, 这个已经在我们的计划中. 坦克就是要尽量避免被击中的, 使得这个触发效果用处降低了. Q. With all the mention of saronite, and old gods blood in the various 3.3 quest chains, will Yogg-Saron factor into Icecrown Citadel? A. You mean your guild didn't kill him? 问: 说到萨隆钢, 在3.3任务链中穿插着一个旧神的血液, 尤格萨隆会出现在冰冠城塞中吗? 答: 你是说你们公会没杀掉他吗? Q. Are there plans to improve the Dwarven Racials? At this point anything is better than Find Treasure. A. Well, we are adding Archaeology to WoW... 问: 有没有计划改进矮人的种族技能? 目前来说,弄点啥都比寻找财宝好. 答: 呃… 我们计划在WOW中加入考古学 (杯具的矮人们, 目光放远到下个资料片吧) Q. You mentioned pet scaling being added for patch 3.3 but due to time constraints, was delayed. Will this be in the next patch? A. We'll try to do what we can. Technically it's just more challenging than you might think. For Cataclysm, we have on our list that 100% of stats scale. If they don't then certain stats just won't be as valuable for pet classes. At the very least, we can do stuff like convert your X into damage for the pet so every stat is valuable. Getting everyone to scale with every stat better is a major goal for the class team for Cataclysm. 问: 你们说过3.3本来要改动宠物从主人属性的受益,但是因为时间限制没有实施.这个会出现在下个更新中吗? 答: 我们会尽力做的. 技术上讲,这个比你想象的更有挑战性. 对于大灾变来说, 我们计划是100%属性的受益. 如果他们不这样做的话,某些属性对于宠物就不是那么有价值了. 至少我们可以让你的X属性转化成宠物的伤害,这样的话每一点属性都有了价值. 让所有的人所有的属性的受益都更合理是我们在大灾难中的一个重要目标. Q. Does Blizzard have anything in the works to offer former players of WoW? A. Maybe we can give you a good reason to come back! 问: 暴雪有没有什么工作可以提供给曾经的魔兽玩家的? 答: 也许我们可以给你一个很好的理由让你回来! Q. You added Armor->Strength talents to discourage Plate from wanting DPS leather. Are there any plans to stop non-clothies from wanting Cloth? A. Yes, we do have some plans. 问: 你们加入了护甲->力量的天赋来鼓励板甲职业不去拿皮甲, 有没有计划阻止非布甲职业拿布甲呢? 答: 是的, 我们有计划的. Q. Are there more plans for unique weapon procs as the game goes forward? How do you see this affecting min/maxing? A. We want to keep adding procs (and other interesting mechanics) to keep the items from feeling exactly like the item it's replacing with a few more stats. We know they are harder to balance, but that's part of the fun. 问: 有没有计划增加一些唯一的武器触发效果? 你觉得这个影响最小/最大是如何? 答: 我们想一直加入更多的触发效果(还有其他有趣的机制) 这样的话你就不会觉得新换的装备比旧的装备仅仅是多了一点属性. 我们也清楚这个比较难平衡, 但是这也正是乐趣之所在. Q. City raiding seems like a great way to promote Horde vs. Alliance PVP, will there be additional incentives for this? A. We like the idea of fighting in cities. We don't like the idea of massive lag from having so many people in one area or players who are just wanting to play the AH or whatever getting nuked. We have some ideas for Cataclysm though. 问: 主城攻守战是一个很好的促进部落vs联盟PVP的方法, 将来会不会有得到更多的好处呢? 答: 我们喜欢在主城中作战的想法. 我们不喜欢因为海量的玩家聚集在一个区域造成的大卡, 或者是那些只喜欢玩AH之类的玩家被火车碾过.(被碾过不止一次的人泪奔) 在大灾难资料片中,我们会有一些新的主意的.
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