暴雪开发人员:在twitter上和fans的问答
Q. Can we expect a Canadian style pet for the Olympics this year? A. I will put in a request today for an epic moose mount, not sure if it will make it in though. 问: 今年我们可不可以期盼有一个加拿大冬奥会式的宠物呢? 答: 我今天会发送一个史诗麋鹿坐骑的请求, 做不做就是他们的事了… Q. What are your opinions on Shadowmourne as a death knight tanking weapon? A. Shadowmourne was designed as a dps weapon. If you can score one and want to socket stamina in it, I suggest parading around Dalaran just to rub it in. 问: 你认为影之哀伤作为DK的坦克武器怎么样呢? 答: 影之哀伤是作为DPS武器来设计的. 如果你能拿到一把并且镶满耐力宝石的话, 我建议你绕达拉然游行让那些DPS们抓狂去吧.(绝对群嘲啊,强烈建议卖食物的NPC还出售臭鸡蛋) Q. Have you thought about doing AP scaling for Thorns? A. There's no polite way to say this: Thorns needs some love. We just want to keep effects like this from excessively punishing fast-swinging attackers, because you know, we love rouges. 问: 你们想过为荆棘术增加AP的收益吗? 答: 荆棘术需要爱.但是我们不希望这个效果过分的影响那些快速挥击的攻击者,因为你知道的, 我们爱盗贼.(盗贼是亲生的,其余的都是后妈养的, 猎人是大街上捡来的) Q. Will rogues/hunters ever be able to dual wield hand-crossbows or pistols? A. The pistol idea for hunters gets suggested a lot. It could either be an alternate to the gun / bow / crosssbow or something they use for short-range attacks. Rogues probably have plenty of weapons at this point. 问: 盗贼/猎人将来有可能双持十字弩或者手枪吗? 答: 很多人建议给猎人手枪了. 手枪可以作为枪/弓/十字弩的替代品也可以用来做近距离的攻击. 这样的话盗贼会有很多的武器. : ) Q. Are there any plans to fix the relative value of stats for certain specs? Eg.Strength being way better than Armor Penetration for Retribution Paladins or Armor Penetration being way better than Haste for Marksmanship Hunters. A. For Cataclysm, absolutely. We'll do what we can in the meantime, but it's cruel to make players re-gear when they're halfway through a new raid tier. 问: 有没有计划改变某些属性对于某些特定职业受益过高或者过低的情况? 比如对于惩戒骑力量远远好于破甲, 而对于射击猎人破甲有远远好于急速. 答: 对于大灾变来说, 绝对的会有. 同时我们正在尽力做, 但是让那些已经差不多凑齐半身装备的玩家重新配装也是一件非常残忍的事情. Q. For those of us who collect tabards and armor sets, do you see a way for us to store and not use our very limited inventory? A. Yes. We'd like to store them the same way you do titles. In general, we don't want to punish the packrats out there who just like to collect stuff. We will have to wait and see what we can do about it though. 问: 对于我们这些外袍和套装控, 有没有可能不占用我们那本来就少的可怜的银行栏位啊? 答: 有的. 我们想让你们像保存头衔那样保存这些东西. 我们不想惩罚那些喜欢收集的老鼠们. 但是改进还是要一步一步来的.(仓老鼠们的福音啊) Q. Will we see any new world bosses in the near future? A. I'd never say never given that we haven't designed patch 6.0 yet, but they do present some problems for large organized groups trying to make mutliple attempts without interference. 问: 将来还会有一些新的世界boss吗? 答: 世事无绝对, 我不说永远不会.但是,想让一大群人在野外多次尝试不受到干扰并不是一件容易的事, 会带来很多的问题. Q. If there is one thing that you wanted to have added to ICC/WOTLK in general, what would that have been? A. More Azjol-Nerub. Threre's a lot of things we could have done with the underground empire, from a raid zone to a world zone. I hope we get to someday. Personally, I'm a big fan of the whole underdark vibe. 问: 如果让你在 ICC/WOTLK 里加入一样东西, 那会是什么? 答: 更多的阿兹欧-奈幽. 关于地下王国,我们还有很多可以做的, 可以是一个raid副本甚至是一个世界区域.我希望有一天能实现.个人角度讲,我是个幽暗地域的强力爱好者. Q. Are heirloom items and the recruit a friend system going to work at the start of Cataclysm, in particular for Worgens? A. Most likely heirlooms. For recruit a friend, we'll have to see. We understand some players want to get to the end game as fast as possible. Maybe the realm first achievements should state "without XP bonuses." 问: 传家宝和招募朋友得经验系统在会在大灾难的开始后有效吗, 特别是对于狼人来说? 答: 传家宝会应该会的. 至于招募朋友得经验, 还有待商榷. 我们理解很多玩家希望尽快的打穿这个游戏. 也许我们应该在服务器第一的成就上注明”无经验奖励”: ) Q. How will you handle beta testing if you don't want to spoil the Worgen/Goblin starting areas? A. We didn't want to spoil them in Blizzcon. I imagine they will be in the beta. On the other hand, you can play the new higher-level zones if you don't want to spoil it. The goblin starting zone will blow your mind! 问: 如果你们不想让狼人/哥布林新手区失去新鲜感,你们怎样处理beta测试呢? 答: 我们不会在Blizzcon糟蹋他们. 我想他们会出现在beta测试中. 而且, 如果你想保持新鲜感的话,可以直接去玩高级的区域. 哥布林的新手区会给你带来不一般的惊喜感的!
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